About Refract

We build the rooms, not just the visuals.

Eleven years in, we're still a studio-first practice — every installation gets prototyped at full scale in our own bay before it ships anywhere.

Refract started in a converted warehouse bay in downtown Los Angeles in 2013, and we're still there — a studio-first practice built around the idea that an installation should be tested at the scale it will actually run at, not approved from a render on a laptop screen.

Fourteen people now: engineers who also write GLSL, fabricators who also debug Arduino code, and a technical director who insists on knowing exactly which GPU a piece will run on before a single shader gets written.

Our team

Mika Torres

Founder · Creative Director

Started Refract in 2013 after five years building real-time visuals for concert tours. Still writes shader code on every project.

Devon Achebe

Technical Director

Leads the rendering pipeline across every installation — the person who decides what runs on-device versus what gets pre-baked.

Priya Nakamura

Lead Fabricator

Runs the studio bay where every piece gets prototyped at full scale before a client ever sees it.

Sam Okafor

Sound Design Lead

Builds the audio engines behind every sound-reactive piece, from field recordings to live oscillator banks.

Refract is a fictional studio built for this website demonstration; the names above are illustrative.

Where we are

1180 Traction Ave, Los Angeles, CA — studio visits by appointment.